/*  RetroArch - A frontend for libretro.
 *  Copyright (C) 2020 Google
 *
 *  RetroArch is free software: you can redistribute it and/or modify it under the terms
 *  of the GNU General Public License as published by the Free Software Found-
 *  ation, either version 3 of the License, or (at your option) any later version.
 *
 *  RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
 *  without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
 *  PURPOSE.  See the GNU General Public License for more details.
 *
 *  You should have received a copy of the GNU General Public License along with RetroArch.
 *  If not, see <http://www.gnu.org/licenses/>.
 */

#include <stdio.h>
#include <string.h>
#include <malloc.h>
#include <unistd.h>

#include <time.h>
#include <math.h>

#include <retro_inline.h>
#include <retro_math.h>
#include <formats/image.h>

#ifdef HAVE_CONFIG_H
#include "../../config.h"
#endif

#ifdef HAVE_MENU
#include "../../menu/menu_driver.h"
#endif

#ifdef HAVE_GFX_WIDGETS
#include "../gfx_widgets.h"
#endif

#include "../common/rsx_common.h"
#include "../font_driver.h"

#include "../../configuration.h"
#include "../../command.h"
#include "../../driver.h"

#include "../../retroarch.h"
#include "../../runloop.h"
#include "../../verbosity.h"

#ifndef HAVE_THREADS
#include "../../tasks/tasks_internal.h"
#endif

#include <defines/ps3_defines.h>

#define CB_SIZE		0x100000
#define HOST_SIZE	(32*1024*1024)

#ifdef __PSL1GHT__
#include <rsx/rsx.h>
#include <rsx/nv40.h>
#include <ppu-types.h>
#include <ppu-lv2.h>
#include <sysutil/video.h>
#include <rsx/gcm_sys.h>
#include <rsx/rsx.h>
#include <io/pad.h>
#endif

#define rsx_context_bind_hw_render(rsx, enable) \
   if (rsx->shared_context_use) \
      rsx->ctx_driver->bind_hw_render(rsx->ctx_data, enable)

static void rsx_load_texture_data(rsx_t* rsx, rsx_texture_t *texture,
      const void *frame, unsigned width, unsigned height, unsigned pitch,
      bool rgb32, bool menu, enum texture_filter_type filter_type)
{
   u8 *texbuffer;
   u32 mag_filter, min_filter;
   const u8 *data         = (u8*)frame;

   if (!texture->data)
   {
      texture->data       = (u32*)rsxMemalign(128, texture->height * pitch);
      rsxAddressToOffset(texture->data, &texture->offset);
   }

   texbuffer              = (u8*)texture->data;
   memcpy(texbuffer, data, height * pitch);

   texture->tex.format    = (rgb32 
                            ? GCM_TEXTURE_FORMAT_A8R8G8B8 :
                            (menu)
                            ? GCM_TEXTURE_FORMAT_A4R4G4B4 
                            : GCM_TEXTURE_FORMAT_R5G6B5) 
                            | GCM_TEXTURE_FORMAT_LIN;
   texture->tex.mipmap    = 1;
   texture->tex.dimension = GCM_TEXTURE_DIMS_2D;
   texture->tex.cubemap   = GCM_FALSE;
   texture->tex.remap     =  ((GCM_TEXTURE_REMAP_TYPE_REMAP << GCM_TEXTURE_REMAP_TYPE_B_SHIFT)
                            | (GCM_TEXTURE_REMAP_TYPE_REMAP << GCM_TEXTURE_REMAP_TYPE_G_SHIFT)
                            | (GCM_TEXTURE_REMAP_TYPE_REMAP << GCM_TEXTURE_REMAP_TYPE_R_SHIFT)
                            | (GCM_TEXTURE_REMAP_TYPE_REMAP << GCM_TEXTURE_REMAP_TYPE_A_SHIFT)
                            | (GCM_TEXTURE_REMAP_COLOR_B << GCM_TEXTURE_REMAP_COLOR_B_SHIFT)
                            | (GCM_TEXTURE_REMAP_COLOR_G << GCM_TEXTURE_REMAP_COLOR_G_SHIFT)
                            | (GCM_TEXTURE_REMAP_COLOR_R << GCM_TEXTURE_REMAP_COLOR_R_SHIFT)
                            | (GCM_TEXTURE_REMAP_COLOR_A << GCM_TEXTURE_REMAP_COLOR_A_SHIFT));
   texture->tex.width     = width;
   texture->tex.height    = height;
   texture->tex.depth     = 1;
   texture->tex.location  = GCM_LOCATION_RSX;
   texture->tex.pitch     = pitch;
   texture->tex.offset    = texture->offset;

   switch (filter_type)
   {
      case TEXTURE_FILTER_MIPMAP_NEAREST:
      case TEXTURE_FILTER_NEAREST:
         min_filter       = GCM_TEXTURE_NEAREST;
         mag_filter       = GCM_TEXTURE_NEAREST;
         break;
      case TEXTURE_FILTER_MIPMAP_LINEAR:
      case TEXTURE_FILTER_LINEAR:
         default:
         min_filter       = GCM_TEXTURE_LINEAR;
         mag_filter       = GCM_TEXTURE_LINEAR;
         break;
   }
   texture->min_filter    = min_filter;
   texture->mag_filter    = mag_filter;
   texture->wrap_s        = GCM_TEXTURE_CLAMP_TO_EDGE;
   texture->wrap_t        = GCM_TEXTURE_CLAMP_TO_EDGE;
}

static void rsx_set_projection(rsx_t *rsx,
      struct video_ortho *ortho, bool allow_rotate)
{
   static math_matrix_4x4 rot     = {
      { 0.0f,     0.0f,    0.0f,    0.0f ,
        0.0f,     0.0f,    0.0f,    0.0f ,
        0.0f,     0.0f,    0.0f,    0.0f ,
        0.0f,     0.0f,    0.0f,    1.0f }
   };
   float radians, cosine, sine;

   /* Calculate projection. */
   matrix_4x4_ortho(rsx->mvp_no_rot, ortho->left, ortho->right,
         ortho->bottom, ortho->top, ortho->znear, ortho->zfar);

   if (!allow_rotate)
   {
      rsx->mvp             = rsx->mvp_no_rot;
      return;
   }

   radians                 = M_PI * rsx->rotation / 180.0f;
   cosine                  = cosf(radians);
   sine                    = sinf(radians);
   MAT_ELEM_4X4(rot, 0, 0) = cosine;
   MAT_ELEM_4X4(rot, 0, 1) = -sine;
   MAT_ELEM_4X4(rot, 1, 0) = sine;
   MAT_ELEM_4X4(rot, 1, 1) = cosine;
   matrix_4x4_multiply(rsx->mvp, rot, rsx->mvp_no_rot);
}


static void rsx_set_viewport(void *data, unsigned viewport_width,
      unsigned viewport_height, bool force_full, bool allow_rotate)
{
	int i;
   rsx_viewport_t vp;
   int x                     = 0;
   int y                     = 0;
   float device_aspect       = (float)viewport_width / viewport_height;
   struct video_ortho ortho  = {0, 1, 0, 1, -1, 1};
   settings_t *settings      = config_get_ptr();
   rsx_t *rsx                = (rsx_t*)data;
   bool video_scale_integer  = settings->bools.video_scale_integer;
   unsigned aspect_ratio_idx = settings->uints.video_aspect_ratio_idx;

   if (video_scale_integer && !force_full)
   {
      video_viewport_get_scaled_integer(&rsx->vp,
            viewport_width, viewport_height,
            video_driver_get_aspect_ratio(), rsx->keep_aspect);
      viewport_width         = rsx->vp.width;
      viewport_height        = rsx->vp.height;
   }
   else if (rsx->keep_aspect && !force_full)
   {
      float desired_aspect   = video_driver_get_aspect_ratio();

#if defined(HAVE_MENU)
      if (aspect_ratio_idx == ASPECT_RATIO_CUSTOM)
      {
         const struct video_viewport *custom = video_viewport_get_custom();

         x                   = custom->x;
         y                   = custom->y;
         viewport_width      = custom->width;
         viewport_height     = custom->height;
      }
      else
#endif
      {
         float delta;
         if (fabsf(device_aspect - desired_aspect) < 0.0001f)
         {
            /* If the aspect ratios of screen and desired aspect
             * ratio are sufficiently equal (floating point stuff),
             * assume they are actually equal.
             */
         }
         else if (device_aspect > desired_aspect)
         {
            delta            = (desired_aspect / device_aspect - 1.0f)
               / 2.0f + 0.5f;
            x                = (int)roundf(viewport_width * (0.5f - delta));
            viewport_width   = (unsigned)roundf(2.0f * viewport_width * delta);
         }
         else
         {
            delta             = (device_aspect / desired_aspect - 1.0f)
               / 2.0f + 0.5f;
            y                 = (int)roundf(viewport_height * (0.5f - delta));
            viewport_height   = (unsigned)roundf(2.0f * viewport_height * delta);
         }
      }

      rsx->vp.x               = x;
      rsx->vp.y               = y;
      rsx->vp.width           = viewport_width;
      rsx->vp.height          = viewport_height;
   }
   else
   {
      rsx->vp.x               = 0;
      rsx->vp.y               = 0;
      rsx->vp.width           = viewport_width;
      rsx->vp.height          = viewport_height;
   }

   vp.min                     = 0.0f;
   vp.max                     = 1.0f;
   vp.x                       = rsx->vp.x;
   vp.y                       = rsx->height - rsx->vp.y - rsx->vp.height;
   vp.w                       = rsx->vp.width;
   vp.h                       = rsx->vp.height;
   vp.scale[0]                = vp.w *  0.5f;
   vp.scale[1]                = vp.h * -0.5f;
   vp.scale[2]                = (vp.max - vp.min) * 0.5f;
   vp.scale[3]                = 0.0f;
   vp.offset[0]               = vp.x + vp.w * 0.5f;
   vp.offset[1]               = vp.y + vp.h * 0.5f;
   vp.offset[2]               = (vp.max + vp.min) * 0.5f;
   vp.offset[3]               = 0.0f;

   rsxSetViewport(rsx->context, vp.x, vp.y, vp.w, vp.h, vp.min, vp.max, vp.scale, vp.offset);
   for (i = 0; i < 8; i++)
      rsxSetViewportClip(rsx->context, i, rsx->width, rsx->height);
   rsxSetScissor(rsx->context, vp.x, vp.y, vp.w, vp.h);

   rsx_set_projection(rsx, &ortho, allow_rotate);

   /* Set last backbuffer viewport. */
   if (!force_full)
   {
      rsx->vp.width           = viewport_width;
      rsx->vp.height          = viewport_height;
   }
}

static const gfx_ctx_driver_t* rsx_get_context(rsx_t* rsx)
{
   const gfx_ctx_driver_t* gfx_ctx      = NULL;
   void* ctx_data                       = NULL;
   settings_t* settings                 = config_get_ptr();
   struct retro_hw_render_callback* hwr = video_driver_get_hw_context();
   bool video_shared_context            = settings->bools.video_shared_context;
   enum gfx_ctx_api api                 = GFX_CTX_RSX_API;

   rsx->shared_context_use              = video_shared_context && hwr->context_type != RETRO_HW_CONTEXT_NONE;
   
   if ((runloop_get_flags() & RUNLOOP_FLAG_CORE_SET_SHARED_CONTEXT)
      && (hwr->context_type != RETRO_HW_CONTEXT_NONE))
      rsx->shared_context_use           = true;

   gfx_ctx = video_context_driver_init_first(rsx,
      settings->arrays.video_context_driver,
      api, 1, 0, rsx->shared_context_use, &ctx_data);
   
   if (ctx_data)
      rsx->ctx_data                     = ctx_data;

   return gfx_ctx;
}

#ifndef HAVE_THREADS
static bool rsx_tasks_finder(retro_task_t *task,void *userdata) { return task; }
task_finder_data_t rsx_tasks_finder_data = {rsx_tasks_finder, NULL};
#endif

static int rsx_make_buffer(rsxBuffer * buffer, u16 width, u16 height, int id)
{
   int depth         = sizeof(u32);
   int pitch         = depth * width;
   int size          = depth * width * height;
   if (!(buffer->ptr = (uint32_t*)rsxMemalign (64, size)))
      goto error;

   if (rsxAddressToOffset(buffer->ptr, &buffer->offset) != 0)
      goto error;

   /* Register the display buffer with the RSX */
   if (gcmSetDisplayBuffer(id, buffer->offset, pitch, width, height) != 0)
      goto error;

   buffer->width  = width;
   buffer->height = height;
   buffer->id     = id;

   return 1;

error:
   if (buffer->ptr)
      rsxFree (buffer->ptr);
   return 0;
}

static int rsx_flip(gcmContextData *context, s32 buffer)
{
   if (gcmSetFlip(context, buffer) == 0)
   {
      rsxFlushBuffer (context);
      /* Prevent the RSX from continuing until the flip has finished. */
      gcmSetWaitFlip (context);
      return 1;
   }
   return 0;
}

#define GCM_LABEL_INDEX		255

static void rsx_wait_finish(gcmContextData *context, u32 sLabelVal)
{
  rsxSetWriteBackendLabel(context, GCM_LABEL_INDEX, sLabelVal);

  rsxFlushBuffer(context);

  while(*(vu32 *)gcmGetLabelAddress(GCM_LABEL_INDEX) != sLabelVal)
    usleep(30);

  sLabelVal++;
}

static void rsx_wait_rsx_idle(gcmContextData *context)
{
  u32 sLabelVal = 1;

  rsxSetWriteBackendLabel(context, GCM_LABEL_INDEX, sLabelVal);
  rsxSetWaitLabel(context, GCM_LABEL_INDEX, sLabelVal);

  sLabelVal++;

  rsx_wait_finish(context, sLabelVal);
}

static void rsx_wait_flip(void)
{
  while(gcmGetFlipStatus() != 0)
    usleep(200);  /* Sleep, to not stress the cpu. */
  gcmResetFlipStatus();
}

static gcmContextData *rsx_init_screen(rsx_t* gcm)
{
   videoState state;
   videoConfiguration vconfig;
   videoResolution res; /* Screen Resolution */
   /* Context to keep track of the RSX buffer. */
   gcmContextData              *context = NULL;
   static gcmContextData *saved_context = NULL;

   if (!saved_context)
   {
      /* Allocate a 1MB buffer, alligned to a 1MB boundary
       * to be our shared I/O memory with the RSX. */
      void *host_addr = memalign(1024*1024, HOST_SIZE);

      if (!host_addr)
         goto error;

      /* Initialise Reality, which sets up the 
       * command buffer and shared I/O memory */
#ifdef NV40TCL_RENDER_ENABLE
      /* There was an API breakage on 2020-07-10, let's
       * workaround this by using one of the new defines */
      rsxInit(&context, CB_SIZE, HOST_SIZE, host_addr);
#else
      context = rsxInit(CB_SIZE, HOST_SIZE, host_addr);
#endif
      if (!context)
         goto error;
      saved_context = context;
   }
   else
      context = saved_context;

   /* Get the state of the display */
   if (videoGetState(0, 0, &state) != 0)
      goto error;

   /* Make sure display is enabled */
   if (state.state != 0)
      goto error;

   /* Get the current resolution */
   if (videoGetResolution(state.displayMode.resolution, &res) != 0)
      goto error;

   /* Configure the buffer format to xRGB */
   memset(&vconfig, 0, sizeof(videoConfiguration));
   vconfig.resolution = state.displayMode.resolution;
   vconfig.format     = VIDEO_BUFFER_FORMAT_XRGB;
   vconfig.pitch      = res.width * sizeof(u32);
   vconfig.aspect     = state.displayMode.aspect;

   gcm->width         = res.width;
   gcm->height        = res.height;

   rsx_wait_rsx_idle(context);

   if (videoConfigure(0, &vconfig, NULL, 0) != 0)
      goto error;

   if (videoGetState(0, 0, &state) != 0)
      goto error;

   gcmSetFlipMode(GCM_FLIP_VSYNC); /* Wait for VSYNC to flip */

   gcm->depth_pitch  = res.width * sizeof(u32);
   gcm->depth_buffer = (u32 *)rsxMemalign(64, (res.height * gcm->depth_pitch));  /* Beware, if was (res.height * gcm->depth_pitch) * 2 */
   
   rsxAddressToOffset(gcm->depth_buffer, &gcm->depth_offset);

   gcmResetFlipStatus();

   return context;

error:
#if 0
   if (context)
      rsxFinish(context, 0);

   if (gcm->host_addr)
      free(gcm->host_addr);
#endif

   return NULL;
}

static void rsx_init_render_target(rsx_t *rsx, rsxBuffer * buffer, int id)
{
   u32 i;
   memset(&rsx->surface[id], 0, sizeof(gcmSurface));
   rsx->surface[id].colorFormat		      = GCM_SURFACE_X8R8G8B8;
   rsx->surface[id].colorTarget		      = GCM_SURFACE_TARGET_0;
   rsx->surface[id].colorLocation[0]	   = GCM_LOCATION_RSX;
   rsx->surface[id].colorOffset[0]	      = buffer->offset;
   rsx->surface[id].colorPitch[0]	      = rsx->width * 4;
   for (i = 1; i < GCM_MAX_MRT_COUNT; i++)
   {
      rsx->surface[id].colorLocation[i]	= GCM_LOCATION_RSX;
      rsx->surface[id].colorOffset[i]		= buffer->offset;
      rsx->surface[id].colorPitch[i]		= 64;
   }
   rsx->surface[id].depthFormat		      = GCM_SURFACE_ZETA_Z24S8;
   rsx->surface[id].depthLocation	      = GCM_LOCATION_RSX;
   rsx->surface[id].depthOffset		      = rsx->depth_offset;
   rsx->surface[id].depthPitch		      = rsx->width * 4;
   rsx->surface[id].type			         = GCM_SURFACE_TYPE_LINEAR;
   rsx->surface[id].antiAlias		         = GCM_SURFACE_CENTER_1;
   rsx->surface[id].width			         = rsx->width;
   rsx->surface[id].height			         = rsx->height;
   rsx->surface[id].x				         = 0;
   rsx->surface[id].y				         = 0;
}

static void rsx_init_vertices(rsx_t *rsx)
{
   rsx->vertices         = (rsx_vertex_t *)rsxMemalign(128, sizeof(rsx_vertex_t) * RSX_MAX_VERTICES); /* vertices for menu and core */
   rsx->vert_idx         = 0;

   rsx->vertices[0].x    = 0.0f;
   rsx->vertices[0].y    = 0.0f;
   rsx->vertices[0].u    = 0.0f;
   rsx->vertices[0].v    = 1.0f;
   rsx->vertices[0].r    = 1.0f;
   rsx->vertices[0].g    = 1.0f;
   rsx->vertices[0].b    = 1.0f;
   rsx->vertices[0].a    = 1.0f;

   rsx->vertices[1].x    = 1.0f;
   rsx->vertices[1].y    = 0.0f;
   rsx->vertices[1].u    = 1.0f;
   rsx->vertices[1].v    = 1.0f;
   rsx->vertices[1].r    = 1.0f;
   rsx->vertices[1].g    = 1.0f;
   rsx->vertices[1].b    = 1.0f;
   rsx->vertices[1].a    = 1.0f;

   rsx->vertices[2].x    = 0.0f;
   rsx->vertices[2].y    = 1.0f;
   rsx->vertices[2].u    = 0.0f;
   rsx->vertices[2].v    = 0.0f;
   rsx->vertices[2].r    = 1.0f;
   rsx->vertices[2].g    = 1.0f;
   rsx->vertices[2].b    = 1.0f;
   rsx->vertices[2].a    = 1.0f;

   rsx->vertices[3].x    = 1.0f;
   rsx->vertices[3].y    = 1.0f;
   rsx->vertices[3].u    = 1.0f;
   rsx->vertices[3].v    = 0.0f;
   rsx->vertices[3].r    = 1.0f;
   rsx->vertices[3].g    = 1.0f;
   rsx->vertices[3].b    = 1.0f;
   rsx->vertices[3].a    = 1.0f;

#if RSX_MAX_TEXTURE_VERTICES > 0
   /* Using preallocated texture vertices */
   rsx->texture_vertices = (rsx_vertex_t *)rsxMemalign(128, sizeof(rsx_vertex_t) * RSX_MAX_TEXTURE_VERTICES);
   rsx->texture_vert_idx = 0;
#endif
}

static void rsx_init_shader(rsx_t *rsx)
{
   u32 fpsize                               = 0;
   u32 vpsize                               = 0;
   rsx->vp_ucode[RSX_SHADER_MENU]           = NULL;
   rsx->fp_ucode[RSX_SHADER_MENU]           = NULL;
   rsx->vpo[RSX_SHADER_MENU]                = (rsxVertexProgram*)modern_opaque_vpo;
   rsx->fpo[RSX_SHADER_MENU]                = (rsxFragmentProgram*)modern_opaque_fpo;
   rsxVertexProgramGetUCode(  rsx->vpo[RSX_SHADER_MENU], &rsx->vp_ucode[RSX_SHADER_MENU], &vpsize);
   rsxFragmentProgramGetUCode(rsx->fpo[RSX_SHADER_MENU], &rsx->fp_ucode[RSX_SHADER_MENU], &fpsize);
   rsx->fp_buffer[RSX_SHADER_MENU]          = (u32*)rsxMemalign(64, fpsize);
   if (!rsx->fp_buffer[RSX_SHADER_MENU])
   {
      RARCH_ERR("failed to allocate fp_buffer\n");
      return;
   }
   memcpy(rsx->fp_buffer[RSX_SHADER_MENU], rsx->fp_ucode[RSX_SHADER_MENU], fpsize);
   rsxAddressToOffset(rsx->fp_buffer[RSX_SHADER_MENU], &rsx->fp_offset[RSX_SHADER_MENU]);
   rsx->proj_matrix[RSX_SHADER_MENU]        = rsxVertexProgramGetConst(rsx->vpo[RSX_SHADER_MENU], "modelViewProj");
   rsx->pos_index[RSX_SHADER_MENU]          = rsxVertexProgramGetAttrib(rsx->vpo[RSX_SHADER_MENU], "position");
   rsx->col_index[RSX_SHADER_MENU]          = rsxVertexProgramGetAttrib(rsx->vpo[RSX_SHADER_MENU], "color");
   rsx->uv_index[RSX_SHADER_MENU]           = rsxVertexProgramGetAttrib(rsx->vpo[RSX_SHADER_MENU], "texcoord");
   rsx->tex_unit[RSX_SHADER_MENU]           = rsxFragmentProgramGetAttrib(rsx->fpo[RSX_SHADER_MENU], "texture");

   rsx->vp_ucode[RSX_SHADER_STOCK_BLEND]    = NULL;
   rsx->fp_ucode[RSX_SHADER_STOCK_BLEND]    = NULL;
   rsx->vpo[RSX_SHADER_STOCK_BLEND]         = (rsxVertexProgram *)modern_alpha_blend_vpo;
   rsx->fpo[RSX_SHADER_STOCK_BLEND]         = (rsxFragmentProgram *)modern_alpha_blend_fpo;
   rsxVertexProgramGetUCode(rsx->vpo[RSX_SHADER_STOCK_BLEND], &rsx->vp_ucode[RSX_SHADER_STOCK_BLEND], &vpsize);
   rsxFragmentProgramGetUCode(rsx->fpo[RSX_SHADER_STOCK_BLEND], &rsx->fp_ucode[RSX_SHADER_STOCK_BLEND], &fpsize);
   rsx->fp_buffer[RSX_SHADER_STOCK_BLEND]   = (u32 *)rsxMemalign(64, fpsize);
   if (!rsx->fp_buffer[RSX_SHADER_STOCK_BLEND])
   {
      RARCH_ERR("failed to allocate fp_buffer\n");
      return;
   }
   memcpy(rsx->fp_buffer[RSX_SHADER_STOCK_BLEND], rsx->fp_ucode[RSX_SHADER_STOCK_BLEND], fpsize);
   rsxAddressToOffset(rsx->fp_buffer[RSX_SHADER_STOCK_BLEND], &rsx->fp_offset[RSX_SHADER_STOCK_BLEND]);
   rsx->proj_matrix[RSX_SHADER_STOCK_BLEND] = rsxVertexProgramGetConst(rsx->vpo[RSX_SHADER_STOCK_BLEND], "modelViewProj");
   rsx->pos_index[RSX_SHADER_STOCK_BLEND]   = rsxVertexProgramGetAttrib(rsx->vpo[RSX_SHADER_STOCK_BLEND], "position");
   rsx->col_index[RSX_SHADER_STOCK_BLEND]   = rsxVertexProgramGetAttrib(rsx->vpo[RSX_SHADER_STOCK_BLEND], "color");
   rsx->uv_index[RSX_SHADER_STOCK_BLEND]    = rsxVertexProgramGetAttrib(rsx->vpo[RSX_SHADER_STOCK_BLEND], "texcoord");
   rsx->tex_unit[RSX_SHADER_STOCK_BLEND]    = rsxFragmentProgramGetAttrib(rsx->fpo[RSX_SHADER_STOCK_BLEND], "texture");
   rsx->bgcolor[RSX_SHADER_STOCK_BLEND]     = rsxFragmentProgramGetConst(rsx->fpo[RSX_SHADER_STOCK_BLEND], "bgcolor");
}

static void* rsx_init(const video_info_t* video,
      input_driver_t** input, void** input_data)
{
   int i;
   const gfx_ctx_driver_t* ctx_driver = NULL;
   rsx_t* rsx                         = (rsx_t*)malloc(sizeof(rsx_t));

   if (!rsx)
      return NULL;

   memset(rsx, 0, sizeof(rsx_t));

   rsx->context = rsx_init_screen(rsx);

   if (!(ctx_driver = rsx_get_context(rsx)))
   {
      free(rsx);
      return NULL;
   }

   video_context_driver_set((const gfx_ctx_driver_t*)ctx_driver);
   rsx->ctx_driver = ctx_driver;
   rsx->video_info = *video;

   for (i = 0; i < RSX_MAX_BUFFERS; i++)
   {
      rsx_make_buffer(&rsx->buffers[i], rsx->width, rsx->height, i);
      rsx_init_render_target(rsx, &rsx->buffers[i], i);
   }

#if defined(HAVE_MENU_BUFFER)
   for (i = 0; i < RSX_MAX_MENU_BUFFERS; i++)
   {
      rsx_make_buffer(&rsx->menuBuffers[i], rsx->width, rsx->height, i+RSX_MAX_BUFFERS);
      rsx_init_render_target(rsx, &rsx->menuBuffers[i], i+RSX_MAX_BUFFERS);
   }
#endif

   for (i = 0; i < RSX_MAX_TEXTURES; i++)
   {
      rsx->texture[i].data   = NULL;
      rsx->texture[i].height = rsx->height;
      rsx->texture[i].width  = rsx->width;
   }
   rsx->menu_texture.data    = NULL;
   rsx->menu_texture.height  = rsx->height;
   rsx->menu_texture.width   = rsx->width;

   rsx_init_shader(rsx);
   rsx_init_vertices(rsx);

   rsx_flip(rsx->context, RSX_MAX_BUFFERS - 1);

   rsx->vp.x                 = 0;
   rsx->vp.y                 = 0;
   rsx->vp.width             = rsx->width;
   rsx->vp.height            = rsx->height;
   rsx->vp.full_width        = rsx->width;
   rsx->vp.full_height       = rsx->height;
   rsx->rgb32                = video->rgb32;
   video_driver_set_size(rsx->vp.width, rsx->vp.height);
   rsx_set_viewport(rsx, rsx->vp.width, rsx->vp.height, false, true);

   if (input && input_data)
   {
      void *ps3input         = input_driver_init_wrap(&input_ps3, ps3_joypad.ident);
      *input                 = ps3input ? &input_ps3 : NULL;
      *input_data            = ps3input;
   }

   rsx_context_bind_hw_render(rsx, true);

   if (video->font_enable)
   {
      font_driver_init_osd(rsx,
            video,
            false,
            video->is_threaded,
            FONT_DRIVER_RENDER_RSX);
      rsx->msg_rendering_enabled = true;
   }

   return rsx;
}

static void rsx_update_viewport(rsx_t* rsx)
{
   int x                     = 0;
   int y                     = 0;
   unsigned viewport_width   = rsx->width;
   unsigned viewport_height  = rsx->height;
   float device_aspect       = ((float)viewport_width) / viewport_height;
   settings_t *settings      = config_get_ptr();
   bool video_scale_integer  = settings->bools.video_scale_integer;
   unsigned aspect_ratio_idx = settings->uints.video_aspect_ratio_idx;

   if (video_scale_integer)
   {
      video_viewport_get_scaled_integer(&rsx->vp, viewport_width,
            viewport_height, video_driver_get_aspect_ratio(), rsx->keep_aspect);
      viewport_width         = rsx->vp.width;
      viewport_height        = rsx->vp.height;
   }
   else if (rsx->keep_aspect)
   {
      float desired_aspect   = video_driver_get_aspect_ratio();

#if defined(HAVE_MENU)
      if (aspect_ratio_idx == ASPECT_RATIO_CUSTOM)
      {
         const struct video_viewport *custom = video_viewport_get_custom();

         x                   = custom->x;
         y                   = custom->y;
         viewport_width      = custom->width;
         viewport_height     = custom->height;
      }
      else
#endif
      {
         float delta;

         if ((fabsf(device_aspect - desired_aspect) < 0.0001f))
         {
            /* If the aspect ratios of screen and desired aspect
             * ratio are sufficiently equal (floating point stuff),
             * assume they are actually equal.
             */
         }
         else if (device_aspect > desired_aspect)
         {
            delta           = (desired_aspect / device_aspect - 1.0f)
               / 2.0f + 0.5f;
            x               = (int)roundf(viewport_width * (0.5f - delta));
            viewport_width  = (unsigned)roundf(2.0f * viewport_width * delta);
         }
         else
         {
            delta           = (device_aspect / desired_aspect - 1.0f)
               / 2.0f + 0.5f;
            y               = (int)roundf(viewport_height * (0.5f - delta));
            viewport_height = (unsigned)roundf(2.0f * viewport_height * delta);
         }
      }

      rsx->vp.x             = x;
      rsx->vp.y             = y;
      rsx->vp.width         = viewport_width;
      rsx->vp.height        = viewport_height;
   }
   else
   {
      rsx->vp.x             = 0;
      rsx->vp.y             = 0;
      rsx->vp.width         = viewport_width;
      rsx->vp.height        = viewport_height;
   }

   rsx->should_resize       = false;
}

static unsigned rsx_wrap_type_to_enum(enum gfx_wrap_type type)
{
   switch (type)
   {
      case RARCH_WRAP_BORDER:
      case RARCH_WRAP_EDGE:
         return GCM_TEXTURE_CLAMP_TO_EDGE;
      case RARCH_WRAP_REPEAT:
         return GCM_TEXTURE_REPEAT;
      case RARCH_WRAP_MIRRORED_REPEAT:
         return GCM_TEXTURE_MIRRORED_REPEAT;
      default:
	       break;
   }

   return 0;
}

static uintptr_t rsx_load_texture(void *video_data, void *data,
      bool threaded, enum texture_filter_type filter_type)
{
   rsx_t *rsx                     = (rsx_t *)video_data;
   struct texture_image *image    = (struct texture_image*)data;
   rsx_texture_t *texture         = (rsx_texture_t *)malloc(sizeof(rsx_texture_t));
   texture->width                 = image->width;
   texture->height                = image->height;
   texture->data                  = (u32*)rsxMemalign(128, (image->height * image->width*4));
   rsxAddressToOffset(texture->data, &texture->offset);
   rsx_load_texture_data(rsx, texture, image->pixels, image->width, image->height, image->width*4, true, false, filter_type);

   return (uintptr_t)texture;;
}

static void rsx_unload_texture(void *data,
      bool threaded, uintptr_t handle)
{
   rsx_texture_t *texture = (rsx_texture_t *)handle;
   if (texture)
   {
#if 0
      /* TODO fix crash on loading core */
      if (texture->data)
         rsxFree(texture->data);
#endif
      free(texture);
   }
}

#if 0
/* TODO/FIXME - commenting this code out for now until it gets used */
static void rsx_fill_black(uint32_t *dst, uint32_t *dst_end, size_t sz)
{
  if (sz > dst_end - dst)
    sz = dst_end - dst;
  memset(dst, 0, sz * 4);
}

static void rsx_blit_buffer(
      rsxBuffer *buffer, const void *frame, unsigned width,
      unsigned height, unsigned pitch, int rgb32, bool do_scaling)
{
   int i;
   uint32_t *dst;
   uint32_t *dst_end;
   int pre_clean;
   int scale = 1, xofs = 0, yofs = 0;
   if (width > buffer->width)
      width = buffer->width;
   if (height > buffer->height)
      height = buffer->height;

   if (do_scaling)
   {
      scale    = buffer->width / width;
      if (scale > buffer->height / height)
         scale = buffer->height / height;
      if (scale >= 10)
         scale = 10;
      if (scale >= 1)
      {
         xofs  = (buffer->width - width * scale)   / 2;
         yofs  = (buffer->height - height * scale) / 2;
      }
      else
         scale = 1;
   }

   /* TODO/FIXME: let RSX do the copy */
   pre_clean   = xofs + buffer->width * yofs;
   dst         = buffer->ptr;
   dst_end     = buffer->ptr + buffer->width * buffer->height;

   memset(dst, 0, pre_clean * 4);
   dst        += pre_clean;

   if (scale == 1)
   {
      if (rgb32)
      {
         const uint8_t *src = frame;
         for (i = 0; i < height; i++)
         {
            memcpy(dst, src, width * 4);
            rsx_fill_black(dst + width, dst_end, buffer->width - width);
            dst += buffer->width;
            src += pitch;
         }
      }
      else
      {
         const uint16_t *src = frame;
         for (i = 0; i < height; i++)
         {
            int j;
            for (j = 0; j < width; j++, src++, dst++)
            {
               u16 rgb565 = *src;
               u8 r       = ((rgb565 >> 8) & 0xf8);
               u8 g       = ((rgb565 >> 3) & 0xfc);
               u8 b       = ((rgb565 << 3) & 0xfc);
               *dst       = (r<<16) | (g<<8) | b;
            }
            rsx_fill_black(dst, dst_end, buffer->width - width);

            dst += buffer->width - width;
            src += pitch / 2 - width;
         }
      }
   }
   else
   {
      if (rgb32)
      {
         const uint32_t *src = frame;
         for (i = 0; i < height; i++)
         {
            int j, l;
            for (j = 0; j < width; j++, src++)
            {
               int k;
               u32 c = *src;
               for (k = 0; k < scale; k++, dst++)
                  for (l = 0; l < scale; l++)
                     dst[l * buffer->width] = c;
            }
            for (l = 0; l < scale; l++)
               rsx_fill_black(dst + l * buffer->width, dst_end, buffer->width - width * scale);

            dst += buffer->width * scale - width * scale;
            src += pitch / 4 - width;
         }
      }
      else
      {
         const uint16_t *src = frame;
         for (i = 0; i < height; i++)
         {
            int j, l;
            for (j = 0; j < width; j++, src++)
            {
               int k;
               u16 rgb565 = *src;
               u8 r       = ((rgb565 >> 8) & 0xf8);
               u8 g       = ((rgb565 >> 3) & 0xfc);
               u8 b       = ((rgb565 << 3) & 0xfc);
               u32 c      = (r<<16) | (g<<8) | b;
               for (k = 0; k < scale; k++, dst++)
                  for (l = 0; l < scale; l++)
                     dst[l * buffer->width] = c;
            }
            for (l = 0; l < scale; l++)
               rsx_fill_black(dst + l * buffer->width, dst_end, buffer->width - width * scale);

            dst += buffer->width * scale - width * scale;
            src += pitch / 2 - width;
         }
      }
   }

   if (dst < dst_end)
      memset(dst, 0, 4 * (dst_end - dst));
}
#endif

static void rsx_set_texture(rsx_t* rsx, rsx_texture_t *texture)
{
   rsxInvalidateTextureCache(rsx->context, GCM_INVALIDATE_TEXTURE);
   rsxLoadTexture(rsx->context, rsx->tex_unit[RSX_SHADER_MENU]->index, &texture->tex);
   rsxTextureControl(rsx->context, rsx->tex_unit[RSX_SHADER_MENU]->index, GCM_TRUE, 0 << 8, 12 << 8, GCM_TEXTURE_MAX_ANISO_1);
   rsxTextureFilter(rsx->context, rsx->tex_unit[RSX_SHADER_MENU]->index, 0, texture->min_filter, texture->mag_filter, GCM_TEXTURE_CONVOLUTION_QUINCUNX);
   rsxTextureWrapMode(rsx->context, rsx->tex_unit[RSX_SHADER_MENU]->index, texture->wrap_s, texture->wrap_t, GCM_TEXTURE_CLAMP_TO_EDGE,
         0, GCM_TEXTURE_ZFUNC_LESS, 0);
}

static void rsx_set_menu_texture(rsx_t* rsx, rsx_texture_t *texture)
{
   rsxInvalidateTextureCache(rsx->context, GCM_INVALIDATE_TEXTURE);
   rsxLoadTexture(rsx->context, rsx->tex_unit[RSX_SHADER_STOCK_BLEND]->index, &texture->tex);
   rsxTextureControl(rsx->context, rsx->tex_unit[RSX_SHADER_STOCK_BLEND]->index, GCM_TRUE, 0 << 8, 12 << 8, GCM_TEXTURE_MAX_ANISO_1);
   rsxTextureFilter(rsx->context, rsx->tex_unit[RSX_SHADER_STOCK_BLEND]->index, 0, texture->min_filter,
         texture->mag_filter, GCM_TEXTURE_CONVOLUTION_QUINCUNX);
   rsxTextureWrapMode(rsx->context, rsx->tex_unit[RSX_SHADER_STOCK_BLEND]->index, texture->wrap_s,
         texture->wrap_t, GCM_TEXTURE_CLAMP_TO_EDGE, 0, GCM_TEXTURE_ZFUNC_LESS, 0);
}

static void rsx_clear_surface(rsx_t* rsx)
{
   rsxSetColorMask(rsx->context,
                 GCM_COLOR_MASK_R
               | GCM_COLOR_MASK_G
               | GCM_COLOR_MASK_B
               | GCM_COLOR_MASK_A);

   rsxSetColorMaskMrt(rsx->context, 0);

   rsxSetUserClipPlaneControl(rsx->context,
               GCM_USER_CLIP_PLANE_DISABLE,
               GCM_USER_CLIP_PLANE_DISABLE,
               GCM_USER_CLIP_PLANE_DISABLE,
               GCM_USER_CLIP_PLANE_DISABLE,
               GCM_USER_CLIP_PLANE_DISABLE,
               GCM_USER_CLIP_PLANE_DISABLE);

   rsxSetClearColor(rsx->context, 0);
   rsxSetClearDepthStencil(rsx->context, 0xffffff00);
   rsxClearSurface(rsx->context,
                    GCM_CLEAR_R
                  | GCM_CLEAR_G
                  | GCM_CLEAR_B
                  | GCM_CLEAR_A
                  | GCM_CLEAR_S
                  | GCM_CLEAR_Z);
   rsxSetZMinMaxControl(rsx->context, 0, 1, 1);
}

static void rsx_draw_vertices(rsx_t* rsx)
{
   rsx_vertex_t *vertices      = NULL;
   int end_vert_idx            = rsx->vert_idx + 4;
   if (end_vert_idx > RSX_MAX_VERTICES)
   {
      rsx->vert_idx            = 0;
      end_vert_idx             = rsx->vert_idx + 4;
   }
   vertices                    = &rsx->vertices[rsx->vert_idx];

   vertices[rsx->vert_idx+0].x = 0.0f;
   vertices[rsx->vert_idx+0].y = 0.0f;
   vertices[rsx->vert_idx+0].u = 0.0f;
   vertices[rsx->vert_idx+0].v = 1.0f;
   vertices[rsx->vert_idx+0].r = 1.0f;
   vertices[rsx->vert_idx+0].g = 1.0f;
   vertices[rsx->vert_idx+0].b = 1.0f;
   vertices[rsx->vert_idx+0].a = 1.0f;

   vertices[rsx->vert_idx+1].x = 1.0f;
   vertices[rsx->vert_idx+1].y = 0.0f;
   vertices[rsx->vert_idx+1].u = 1.0f;
   vertices[rsx->vert_idx+1].v = 1.0f;
   vertices[rsx->vert_idx+1].r = 1.0f;
   vertices[rsx->vert_idx+1].g = 1.0f;
   vertices[rsx->vert_idx+1].b = 1.0f;
   vertices[rsx->vert_idx+1].a = 1.0f;

   vertices[rsx->vert_idx+2].x = 0.0f;
   vertices[rsx->vert_idx+2].y = 1.0f;
   vertices[rsx->vert_idx+2].u = 0.0f;
   vertices[rsx->vert_idx+2].v = 0.0f;
   vertices[rsx->vert_idx+2].r = 1.0f;
   vertices[rsx->vert_idx+2].g = 1.0f;
   vertices[rsx->vert_idx+2].b = 1.0f;
   vertices[rsx->vert_idx+2].a = 1.0f;

   vertices[rsx->vert_idx+3].x = 1.0f;
   vertices[rsx->vert_idx+3].y = 1.0f;
   vertices[rsx->vert_idx+3].u = 1.0f;
   vertices[rsx->vert_idx+3].v = 0.0f;
   vertices[rsx->vert_idx+3].r = 1.0f;
   vertices[rsx->vert_idx+3].g = 1.0f;
   vertices[rsx->vert_idx+3].b = 1.0f;
   vertices[rsx->vert_idx+3].a = 1.0f;

   rsxAddressToOffset(&vertices[rsx->vert_idx].x, &rsx->pos_offset[RSX_SHADER_MENU]);
   rsxAddressToOffset(&vertices[rsx->vert_idx].u, &rsx->uv_offset[RSX_SHADER_MENU]);
   rsxAddressToOffset(&vertices[rsx->vert_idx].r, &rsx->col_offset[RSX_SHADER_MENU]);
   rsx->vert_idx               = end_vert_idx;

   rsxBindVertexArrayAttrib(rsx->context, rsx->pos_index[RSX_SHADER_MENU]->index, 0,
         rsx->pos_offset[RSX_SHADER_MENU], sizeof(rsx_vertex_t), 2, GCM_VERTEX_DATA_TYPE_F32, GCM_LOCATION_RSX);
   rsxBindVertexArrayAttrib(rsx->context, rsx->uv_index[RSX_SHADER_MENU]->index, 0,
         rsx->uv_offset[RSX_SHADER_MENU], sizeof(rsx_vertex_t), 2, GCM_VERTEX_DATA_TYPE_F32, GCM_LOCATION_RSX);
   rsxBindVertexArrayAttrib(rsx->context, rsx->col_index[RSX_SHADER_MENU]->index, 0,
         rsx->col_offset[RSX_SHADER_MENU], sizeof(rsx_vertex_t), 4, GCM_VERTEX_DATA_TYPE_F32, GCM_LOCATION_RSX);

   rsxLoadVertexProgram(rsx->context, rsx->vpo[RSX_SHADER_MENU], rsx->vp_ucode[RSX_SHADER_MENU]);
   rsxSetVertexProgramParameter(rsx->context, rsx->vpo[RSX_SHADER_MENU], rsx->proj_matrix[RSX_SHADER_MENU], (float *)&rsx->mvp);
   rsxLoadFragmentProgramLocation(rsx->context, rsx->fpo[RSX_SHADER_MENU], rsx->fp_offset[RSX_SHADER_MENU], GCM_LOCATION_RSX);

   rsxClearSurface(rsx->context, GCM_CLEAR_Z);
   rsxDrawVertexArray(rsx->context, GCM_TYPE_TRIANGLE_STRIP, 0, 4);
}

#if defined(HAVE_MENU)
static void rsx_draw_menu_vertices(rsx_t* rsx)
{
   rsx_vertex_t *vertices      = NULL;
   int end_vert_idx            = rsx->vert_idx + 4;
   if (end_vert_idx > RSX_MAX_VERTICES)
   {
      rsx->vert_idx            = 0;
      end_vert_idx             = rsx->vert_idx + 4;
   }
   vertices                    = &rsx->vertices[rsx->vert_idx];

   vertices[rsx->vert_idx+0].x = 0.0f;
   vertices[rsx->vert_idx+0].y = 0.0f;
   vertices[rsx->vert_idx+0].u = 0.0f;
   vertices[rsx->vert_idx+0].v = 1.0f;
   vertices[rsx->vert_idx+0].r = 1.0f;
   vertices[rsx->vert_idx+0].g = 1.0f;
   vertices[rsx->vert_idx+0].b = 1.0f;
   vertices[rsx->vert_idx+0].a = rsx->menu_texture_alpha;

   vertices[rsx->vert_idx+1].x = 1.0f;
   vertices[rsx->vert_idx+1].y = 0.0f;
   vertices[rsx->vert_idx+1].u = 1.0f;
   vertices[rsx->vert_idx+1].v = 1.0f;
   vertices[rsx->vert_idx+1].r = 1.0f;
   vertices[rsx->vert_idx+1].g = 1.0f;
   vertices[rsx->vert_idx+1].b = 1.0f;
   vertices[rsx->vert_idx+1].a = rsx->menu_texture_alpha;

   vertices[rsx->vert_idx+2].x = 0.0f;
   vertices[rsx->vert_idx+2].y = 1.0f;
   vertices[rsx->vert_idx+2].u = 0.0f;
   vertices[rsx->vert_idx+2].v = 0.0f;
   vertices[rsx->vert_idx+2].r = 1.0f;
   vertices[rsx->vert_idx+2].g = 1.0f;
   vertices[rsx->vert_idx+2].b = 1.0f;
   vertices[rsx->vert_idx+2].a = rsx->menu_texture_alpha;

   vertices[rsx->vert_idx+3].x = 1.0f;
   vertices[rsx->vert_idx+3].y = 1.0f;
   vertices[rsx->vert_idx+3].u = 1.0f;
   vertices[rsx->vert_idx+3].v = 0.0f;
   vertices[rsx->vert_idx+3].r = 1.0f;
   vertices[rsx->vert_idx+3].g = 1.0f;
   vertices[rsx->vert_idx+3].b = 1.0f;
   vertices[rsx->vert_idx+3].a = rsx->menu_texture_alpha;

   rsxAddressToOffset(&vertices[rsx->vert_idx].x, &rsx->pos_offset[RSX_SHADER_STOCK_BLEND]);
   rsxAddressToOffset(&vertices[rsx->vert_idx].u, &rsx->uv_offset[RSX_SHADER_STOCK_BLEND]);
   rsxAddressToOffset(&vertices[rsx->vert_idx].r, &rsx->col_offset[RSX_SHADER_STOCK_BLEND]);
   rsx->vert_idx               = end_vert_idx;

   rsxBindVertexArrayAttrib(rsx->context, rsx->pos_index[RSX_SHADER_STOCK_BLEND]->index, 0,
         rsx->pos_offset[RSX_SHADER_STOCK_BLEND], sizeof(rsx_vertex_t), 2, GCM_VERTEX_DATA_TYPE_F32, GCM_LOCATION_RSX);
   rsxBindVertexArrayAttrib(rsx->context, rsx->uv_index[RSX_SHADER_STOCK_BLEND]->index, 0,
         rsx->uv_offset[RSX_SHADER_STOCK_BLEND], sizeof(rsx_vertex_t), 2, GCM_VERTEX_DATA_TYPE_F32, GCM_LOCATION_RSX);
   rsxBindVertexArrayAttrib(rsx->context, rsx->col_index[RSX_SHADER_STOCK_BLEND]->index, 0,
         rsx->col_offset[RSX_SHADER_STOCK_BLEND], sizeof(rsx_vertex_t), 4, GCM_VERTEX_DATA_TYPE_F32, GCM_LOCATION_RSX);

   rsxLoadVertexProgram(rsx->context, rsx->vpo[RSX_SHADER_STOCK_BLEND], rsx->vp_ucode[RSX_SHADER_STOCK_BLEND]);
   rsxSetVertexProgramParameter(rsx->context, rsx->vpo[RSX_SHADER_STOCK_BLEND], rsx->proj_matrix[RSX_SHADER_STOCK_BLEND], (float *)&rsx->mvp_no_rot);
   rsxLoadFragmentProgramLocation(rsx->context, rsx->fpo[RSX_SHADER_STOCK_BLEND], rsx->fp_offset[RSX_SHADER_STOCK_BLEND], GCM_LOCATION_RSX);

   rsxSetBlendEnable(rsx->context, GCM_TRUE);
   rsxSetBlendFunc(rsx->context, GCM_SRC_ALPHA, GCM_ONE_MINUS_SRC_ALPHA, GCM_SRC_ALPHA, GCM_ONE_MINUS_SRC_ALPHA);
   rsxSetBlendEquation(rsx->context, GCM_FUNC_ADD, GCM_FUNC_ADD);

   rsxClearSurface(rsx->context, GCM_CLEAR_Z);
   rsxDrawVertexArray(rsx->context, GCM_TYPE_TRIANGLE_STRIP, 0, 4);

   rsxSetBlendEnable(rsx->context, GCM_FALSE);
}
#endif

static void rsx_update_screen(rsx_t* gcm)
{
   rsxBuffer *buffer     = NULL;
#if defined(HAVE_MENU_BUFFER)
   if (gcm->menu_frame_enable)
   {
      buffer             = &gcm->menuBuffers[gcm->menuBuffer];
      gcm->menuBuffer    = (gcm->menuBuffer + 1) % RSX_MAX_MENU_BUFFERS;
      gcm->nextBuffer    = RSX_MAX_BUFFERS + gcm->menuBuffer;
   }
   else
#endif
   {
      buffer             = &gcm->buffers[gcm->currentBuffer];
      gcm->currentBuffer = (gcm->currentBuffer + 1) % RSX_MAX_BUFFERS;
      gcm->nextBuffer    = gcm->currentBuffer;
   }

   rsx_flip(gcm->context, buffer->id);
   if (gcm->vsync)
      rsx_wait_flip();
   rsxSetSurface(gcm->context, &gcm->surface[gcm->nextBuffer]);
#ifdef HAVE_SYSUTILS
   cellSysutilCheckCallback();
#endif
}

static bool rsx_frame(void* data, const void* frame,
      unsigned width, unsigned height,
      uint64_t frame_count,
      unsigned pitch, const char* msg, video_frame_info_t *video_info)
{
   rsx_viewport_t vp;
   rsx_t *gcm                       = (rsx_t*)data;
#ifdef HAVE_MENU
   bool statistics_show             = video_info->statistics_show;
   struct font_params *osd_params   = (struct font_params*)
      &video_info->osd_stat_params;
   bool menu_is_alive               = video_info->menu_is_alive;
#endif
#ifdef HAVE_GFX_WIDGETS
   bool widgets_active              = video_info->widgets_active;
#endif
   bool draw                        = false;

   if (gcm->should_resize)
      rsx_update_viewport(gcm);

   vp.min                           = 0.0f;
   vp.max                           = 1.0f;
   vp.x                             = gcm->vp.x;
   vp.y                             = gcm->height - gcm->vp.y - gcm->vp.height;
   vp.w                             = gcm->vp.width;
   vp.h                             = gcm->vp.height;
   vp.scale[0]                      = vp.w *  0.5f;
   vp.scale[1]                      = vp.h * -0.5f;
   vp.scale[2]                      = (vp.max - vp.min) * 0.5f;
   vp.scale[3]                      = 0.0f;
   vp.offset[0]                     = vp.x + vp.w * 0.5f;
   vp.offset[1]                     = vp.y + vp.h * 0.5f;
   vp.offset[2]                     = (vp.max + vp.min) * 0.5f;
   vp.offset[3]                     = 0.0f;
   rsxSetViewport(gcm->context, vp.x, vp.y, vp.w, vp.h, vp.min, vp.max, vp.scale, vp.offset);

   if (frame && width && height)
   {
      gcm->tex_index                = ((gcm->tex_index + 1) % RSX_MAX_TEXTURES);
      rsx_load_texture_data(gcm, &gcm->texture[gcm->tex_index], frame, width, height, pitch, gcm->rgb32, false,
                            gcm->smooth ? TEXTURE_FILTER_LINEAR : TEXTURE_FILTER_NEAREST);
      /* TODO/FIXME - pipeline ID being used here is RSX_SHADER_MENU, shouldn't
       * this be RSX_SHADER_STOCK_BLEND instead? */
      rsx_set_texture(gcm, &gcm->texture[gcm->tex_index]);
      rsx_draw_vertices(gcm);
      draw = true;
   }

#ifdef HAVE_MENU
   if (gcm->menu_frame_enable && menu_is_alive)
   {
      menu_driver_frame(menu_is_alive, video_info);
      if (gcm->menu_texture.data)
      {
         /* TODO/FIXME - pipeline ID being used here is RSX_SHADER_STOCK_BLEND, shouldn't
          * this be RSX_SHADER_MENU instead? */
         rsx_set_menu_texture(gcm, &gcm->menu_texture);
         rsx_draw_menu_vertices(gcm);
         draw = true;
      }
   };

   if (statistics_show)
      if (osd_params)
         font_driver_render_msg(gcm,
               video_info->stat_text,
               osd_params, NULL);
#endif

#ifdef HAVE_GFX_WIDGETS
   if (widgets_active)
      gfx_widgets_frame(video_info);
#endif

   if (msg)
      font_driver_render_msg(gcm, msg, NULL, NULL);

#if 0
   /* TODO: translucid menu */
#endif
   if (draw)
   {
      /* Only update when we draw to prevent flickering when core frame duping is enabled */
      rsx_update_screen(gcm);
      rsx_clear_surface(gcm);
   }
   gcm->vert_idx         = 0;
   gcm->texture_vert_idx = 0;
   gcm->font_vert_idx    = 0;

   return true;
}

static void rsx_set_nonblock_state(void* data, bool toggle,
      bool a, unsigned b)
{
   rsx_t* gcm = (rsx_t*)data;
   if (gcm)
      gcm->vsync = !toggle;
}

static bool rsx_alive(void* data) { return true; }
static bool rsx_focus(void* data) { return true; }
static bool rsx_suppress_screensaver(void* data, bool enable) { return false; }

static void rsx_free(void* data)
{
   rsx_t* gcm = (rsx_t*)data;

   if (!gcm)
      return;

   rsxClearSurface(gcm->context, GCM_CLEAR_Z);
   gcmSetWaitFlip(gcm->context);
#if 0
   /* TODO fix crash on loading core */
   if (gcm->vertices)
      rsxFree(gcm->vertices);
   if (gcm->texture_vertices)
      rsxFree(gcm->texture_vertices);
   for (i = 0; i < RSX_MAX_TEXTURES; i++)
   {
      if (gcm->texture[i].data)
         rsxFree(gcm->texture[i].data);
   }
   if (gcm->menu_texture.data)
     rsxFree(gcm->menu_texture.data);
   for (i = 0; i < RSX_MAX_BUFFERS; i++)
     rsxFree(gcm->buffers[i].ptr);
#if defined(HAVE_MENU_BUFFER)
   for (i = 0; i < RSX_MAX_MENU_BUFFERS; i++)
     rsxFree(gcm->menuBuffers[i].ptr);
#endif
   if (gcm->depth_buffer)
     rsxFree(gcm->depth_buffer);
   if (gcm->fp_buffer)
     rsxFree(gcm->fp_buffer);

   rsxFinish(gcm->context, 1);
   free(gcm->host_addr);
#endif
   free (gcm);
}

static void rsx_set_texture_frame(void* data, const void* frame, bool rgb32,
      unsigned width, unsigned height, float alpha)
{
   rsx_t* gcm              = (rsx_t*)data;
   gcm->menu_texture_alpha = alpha;
   gcm->menu_width         = width;
   gcm->menu_height        = height;
   rsx_load_texture_data(gcm, &gcm->menu_texture, frame, width, height, width * (rgb32 ? 4 : 2),
                         rgb32, true, gcm->smooth ? TEXTURE_FILTER_LINEAR : TEXTURE_FILTER_NEAREST);
}

static void rsx_set_texture_enable(void* data, bool state, bool full_screen)
{
   rsx_t* gcm = (rsx_t*)data;
   if (gcm)
      gcm->menu_frame_enable = state;
}

static void rsx_set_rotation(void* data, unsigned rotation)
{
   rsx_t* gcm               = (rsx_t*)data;
   struct video_ortho ortho = {0, 1, 0, 1, -1, 1};

   if (!gcm)
      return;

   gcm->rotation            = 90 * rotation;
   gcm->should_resize       = true;
   rsx_set_projection(gcm, &ortho, true);
}

static void rsx_set_filtering(void* data, unsigned index, bool smooth, bool ctx_scaling)
{
   rsx_t* gcm = (rsx_t*)data;

   if (gcm)
      gcm->smooth = smooth;
}

static void rsx_set_aspect_ratio(void* data, unsigned aspect_ratio_idx)
{
   rsx_t* gcm         = (rsx_t*)data;

   if (!gcm)
      return;

   gcm->keep_aspect   = true;
   gcm->should_resize = true;
}

static void rsx_apply_state_changes(void* data)
{
   rsx_t* gcm = (rsx_t*)data;
   if (gcm)
      gcm->should_resize = true;
}

static void rsx_viewport_info(void* data, struct video_viewport* vp)
{
   rsx_t* gcm = (rsx_t*)data;
   if (gcm)
      *vp = gcm->vp;
}

#if 0
/* TODO/FIXME - does this function have to be hooked up as a function callback
 * or can it be removed? */
static void rsx_set_osd_msg(void *data,
      video_frame_info_t *video_info,
      const char *msg,
      const void *params, void *font)
{
   rsx_t* gcm = (rsx_t*)data;
   if (gcm && gcm->msg_rendering_enabled)
      font_driver_render_msg(data, msg, params, font);
}
#endif

static uint32_t rsx_get_flags(void *data) { return 0; }

static const video_poke_interface_t rsx_poke_interface = {
   rsx_get_flags,
   rsx_load_texture,
   rsx_unload_texture,
   NULL,                                  /* set_video_mode   */
   NULL,                                  /* get_refresh_rate */
   rsx_set_filtering,
   NULL,                                  /* get_video_output_size */
   NULL,                                  /* get_video_output_prev */
   NULL,                                  /* get_video_output_next */
   NULL,                                  /* get_current_framebuffer */
   NULL,                                  /* get_proc_address */
   rsx_set_aspect_ratio,
   rsx_apply_state_changes,
   rsx_set_texture_frame,
   rsx_set_texture_enable,
   font_driver_render_msg,
   NULL,                                  /* show_mouse */
   NULL,                                  /* grab_mouse_toggle */
   NULL,                                  /* get_current_shader */
   NULL,                                  /* get_current_software_framebuffer */
   NULL,                                  /* get_hw_render_interface */
   NULL,                                  /* set_hdr_max_nits */
   NULL,                                  /* set_hdr_paper_white_nits */
   NULL,                                  /* set_hdr_contrast */
   NULL                                   /* set_hdr_expand_gamut */
};

static void rsx_get_poke_interface(void* data,
      const video_poke_interface_t** iface) { *iface = &rsx_poke_interface; }

static bool rsx_set_shader(void* data,
      enum rarch_shader_type type, const char* path) { return false; }

#ifdef HAVE_GFX_WIDGETS
static bool rsx_widgets_enabled(void *data)          { return true;  }
#endif

video_driver_t video_gcm =
{
   rsx_init,
   rsx_frame,
   rsx_set_nonblock_state,
   rsx_alive,
   rsx_focus,
   rsx_suppress_screensaver,
   NULL, /* has_windowed */
   rsx_set_shader,
   rsx_free,
   "rsx",
   rsx_set_viewport,
   rsx_set_rotation,
   rsx_viewport_info,
   NULL, /* read_viewport  */
   NULL, /* read_frame_raw */
#ifdef HAVE_OVERLAY
   NULL,
#endif
   rsx_get_poke_interface,
   rsx_wrap_type_to_enum,
#ifdef HAVE_GFX_WIDGETS
   rsx_widgets_enabled
#endif
};
