#include <metal_stdlib>
#include <simd/simd.h>

using namespace metal;

struct UBO
{
    packed_float3 color;
    float v;
};

struct main0_out
{
    float4 FragColor [[color(0)]];
};

fragment main0_out main0(constant UBO& _15 [[buffer(0)]])
{
    main0_out out = {};
    float4 f = float4(1.0);
    f.x = _15.color[0];
    f.y = _15.color[1];
    f.z = _15.color[2];
    out.FragColor = f;
    return out;
}

