# 1.15.0
- AI SERVICE: Fix NVDA switching to Powershell on speak
- ANDROID: In Android builds, add input_android_physical_keyboard configuration option and its corresponding menu entry to force a device to act as a physical keyboard. When running on Android, RetroArch considers most devices that emit dpad events as gamepads, even if they also emit other keyboard events; this is usually the right thing to do, but it has the side effect of not letting some actual keyboards (e.g.: Logitech K480) act as such inside RetroArch. This configuration option allows users to manually select a specific input device to act as a physical keyboard instead of a gamepad, which is handy when emulating computers as opposed to consoles.
- AUTOMATIC FRAME DELAY: Helped delay to decrease easier when it should and helped delay to stay put when it should when triggering pause & menu with or without pause & fast-forward & slow-motion & geometry change
- AUTOMATIC FRAME DELAY: Recalibrate delay on video reinit (fullscreen toggle and such)
- AUTOMATIC FRAME DELAY: Show (x effective) only in menu item and not in dropdown list items when auto is enabled
- CHEEVOS: Allow repositioning of RetroAchievement notifications
- CHEEVOS/MENU: Add Achievements Visibility submenu option
- CHEEVOS/MENU: Startup Summary split off from Verbose Mode, added option to hide for games with zero core cheevos
- CHEEVOS/MENU: 'Unlocks/Mastery' split into two options
- CHEEVOS/MENU: 'Account/Login Messages' split off from 'Verbose', gated all login success/error messages
- CONFIG/INPUT: Unload restores current global config
- CONFIG/INPUT/OVERRIDES: Removing a file does not unload current override
- CONFIG/INPUT/OVERRIDES: Saving an empty override removes the file if it exists, and won't save when it does not
- CONFIG/INPUT/OVERRIDES: Prevent the use of RUNLOOP_FLAG_OVERRIDES_ACTIVE with appendconfig
- CORE OPTION: Core option setting type checks. Added checks for getting and setting core option type, since otherwise there will be a crash on close content after browsing to core option categories. Also fixed the no-show switch icon for lone wolf "Lock Installed Core".
- CLI: Update selected save slot when start with cli --entryslot
- CLI: Decouple config CLI append and config overrides
- CLI/MENU/XMB: Stop showing bogus previous icon on CLI launch
- D3D9: Fixed display driver scissoring implementation  - can now accept 0 width/height
- D3D10: Fixed display driver scissoring implementation - can now accept 0 width/height
- D3D11: Fixed display driver scissoring implementation - can now accept 0 width/height
- D3D12: Fixed display driver scissoring implementation - can now accept 0 width/height
- EMSCRIPTEN: Add HAVE_PATCH support for Emscripten
- EMSCRIPTEN: Add BSV/Replay support for Emscripten
- 
- FRAME DELAY/MENU: Show Frame Delay without VSync
- GENERAL: Start unpause restriction. Limit the feature using retropad start button to unpause RA to the setting it was made for; "pause on controller disconnect".
- GENERAL: Savestate thumbnail aspect ratio fallback. Thanks to at least one certain core that announces aspect ratio as 0, we have to add the same fallback in savestate thumbnails that is happening elsewhere in normal video driver use anyway.
- GENERAL: Add support for system subdirs per core/database. Added the trivial and graceful automatic ability to send a different system directory to cores if it exists, for keeping the system dir more sane. First by using the core/library name just like in configs and saves, and then by playlist name, like in thumbnails, and of course default to the current global system dir.
- GENERAL: Ignore system subdir replacement if subdir has subdirs.
- IOS: Include 'Update Core Info Files'
- IOS: Fix #14778 - In addition to sending logs to asl_client, add them to the logfile.
- IOS/VULKAN/MOLTENVK: Vulkan video driver on iOS
- LATENCY/PREEMPTIVE FRAMES: Add Preemptive Frames to Latency Settings. RunAhead alternative that reruns core logic to "rewrite history" before the current frame. Frames are only rerun when the controller state changes, so it's faster overall.
- LATENCY/PREEMPTIVE FRAMES: Call retro_run before retro_serialize (#14893). Fixes preemptive frames not starting up with a few cores
- LOCALIZATION: Updates
- LOCALIZATION: Enable localization of video rotation, orientation, and aspect ratio option values.
- LOCALIZATION: Mixer stream localization also added
- LOCALIZATION/MENU/HELP: Context dependent help text for audio and video drivers. Language corrections
- LOCALIZATION/MENU/LANGUAGE: Language submenu now shows the progress of translated strings for each language.
- LOCALIZATION: Help texts now localizable through Crowdin.
- LIBRETRO: Enable RETRO_ENVIRONMENT_SET_SUPPORT_NO_GAME for libretro-video-processor
- INPUT: Allowing keyboard hotkeys to work without hotkey modifier if modifier is only mapped to RetroPad
- INPUT: Allowing keyboard hotkey keys for typing if hotkey modifier is set to keyboard but not pressed
- INPUT: Allowing keyboard RetroPad keys for typing if emulated device type is "None"
- INPUT/BLUETOOTH: Fix a crash in for BT HID devices. (#14922) pad_connection_destroy() frees slots, no need to free it again.
- INPUT/BSV/REPLAY: Don't start video recording when BSV recording starts
- INPUT/BSV/REPLAY: Don't double-record inputs in BSV recording
- INPUT/BSV/REPLAY: Don't autoload states if a BSV file is being played back or recorded
- INPUT/BSV/REPLAY: Moved BSV initialization before autoload code
- INPUT/BSV/REPLAY: Don't trigger autoload code if there is bsv movie state
- INPUT/BSV/REPLAY: Allow for both -e and -R to start a BSV file recording at a state
- INPUT/BSV/REPLAY: Add keyboard recording support to BSV
- INPUT/BSV/REPLAY: Fix BSV playback from a starting state for dosbox 
- INPUT/FRAMEADVANCE: Use non-rendering pause mode when frameadvance is triggered
- INPUT/HOTKEYS/OVERLAYS: Do not block input overlay hotkeys
- INPUT/HOTKEYS: Hotkey blocking correction. Turned out the previous hotkey blocking changes worked properly only with winraw driver and not the rest (at least with Windows), because input_keyboard_event() could be called at the wrong moment, and thus storing keyboard menu press there broke the separation of controller Guide menu button and keyboard menu key. Also allowed the blocking to work in both directions so that controller hotkeys won't get blocked if only keyboard has "enable_hotkey" bind.
- MENU: Rename 'Standalone Cores' to 'Contentless Cores'
- MENU: Music files should also obey builtin_mediaplayer_enable (#14967) Disabling the built in media player should be possible for music files
as well. Without this, sound files can not be opened from file browser with cores that support them.
- MENU/AUDIO: Add dropdown menu for audio device
- MENU/HELP: Help for turbo modes (#14919). Help text added for each of the selectable turbo modes.
- MENU/INPUT: Add unified back action to all menu drivers. Usability boost for all menu drivers resulting in similar behavior as with Ozone currently, which is pressing back/cancel enough the selection jumps first to Main Menu and when pressed again jumps to the first item, so that when a core is running, Quick Menu is very quickly accessible from anywhere. And when core is not running, the first item would be Load Core.
- MENU/INPUT: Override bind save + menu manager overhaul
- MENU/INPUT: Allowed and fixed input bind saving to overrides
- MENU/INPUT: Overhauled override menu
- MENU/INPUT: Pressing Start on the top active file entry reloads current overrides as startup would
- MENU/SUBLABELS: All under "Configuration File" + moved "Reset to Defaults" to bottom
- MENU/SUBLABELS: Quick Menu > Controls > Port x Controls
- MENU/SUBLABELS: Port x Controls > Device Type
- MENU/XMB: Fixed playlist manager icons to take Explore Views into account properly
- MENU/XMB: Changed XMB Explore View title to match Ozone
- MENU/XMB: Added "Switch Icons" option
- MENU/XMB: Fix MENU_ACTION_CANCEL when search is active. Nasty issue discovered in XMB which broke search term cancelation.
- MENU/OZONE: Fixed playlist manager icons to take Explore Views into account properly
- MENU/OZONE: Refresh thumbnail on close content hotkey
- MENU/OZONE: Ozone footer enhancements (#14926). Add Help button (Select) and Reset to Default (Start) to footer where applicable.
- MENU/OZONE: Ozone footer enhancements (#14934). Display Help footer only if there is actual info to be displayed, either actual help, or sublabel if it is not visible otherwise.
- MENU/OZONE: Ozone footer enhancement: Scan button (#14949). Display Scan button in footer when it is applicable.
- MENU/OZONE: Add Clear button to Ozone footer (#14947). Add indication of Clear button when it is applicable (currently: keybinds).
- MENU/MATERIALUI: Added missing Favorites+History icons in playlist manager
- MENU/MATERIALUI: Added "Switch Icons" option
- MENU/CHEATS: Added missing icons in cheats (Delete + Copy After/Before)
- MENU/CHEATS: Fixed label capitalization in cheats (Add New After/Before This)
- MENU/SOUNDS: Add scrolling sounds for RGUI, XMB, MaterialUI and Ozone.
- MENU/SOUNDS: Better scrolling sound implementation, add new 'notice back' sound
- MENU/SOUNDS: Scroll sound fixes. Correctly get list size in xmb.c for playing scrolling sound when switching categories, play the scrolling sound when pressing cancel in ozone, play the sound when scrolling with ZL and ZR, play the correct sound when scrolling with L- MIYOO: L3/R3 support for Dingux Gamepad controller device.
- MENU/WIDGETS: Show square sized widget on volume mute. Volume widget is currently fixed size always, and thus showing a lot of empty space when muting, therefore shorten the box to icon size only when muting.
- NETWORKING: Call ssl_socket_close for SSL sockets
- NETWORKING/CHEEVOS: net_http - Temporary fix for cheevos crash. Don't use new timeout/poll code for cheevos HTTP requests.
- 
- OSD/STATISTICS: Add Run-Ahead data to on-screen statistics
- OSX/MACOS: Steam platform support
- OSX/MACOS: Set LSApplicationCategoryType to games
- OSX/MACOS: Include OpenGL video driver on Metal macOS builds (10.13 and higher)
- OSX/MACOS: Fix a few mac windowed mode settings -
- OSX/MACOS: Use "Remember window position and size" setting (fixes #14806)
- OSX/MACOS: Implement window opacity
- OSX/MACOS: Enable "Show window decorations" toggle
- OSX/MACOS: Hide "Disable composition" option (osx does not support disabling composition)
- OSX/MACOS/METAL BUILD: Fix input events (keyboard/mouse) sometimes going lost when switching between fullscreen and windowed mode. Fixes lots of longstanding issues
- OSX/MACOS/OPENGL: Fix for fullscreen OpenGL driver in Metal macOS build
- OSX/MACOS/VULKAN/MOLTENVK: Default to Vulkan driver when available (for 10.13 Metal Universal build)
- OSX/MACOS/VULKAN/MOLTENVK: Updated Vulkan on Metal for OSX via MoltenVK
- OSX/MACOS/VULKAN/MOLTENVK/HDR: Fix non-HDR colors
- OSX/MACOS/SLANG: The change to apply shaders would be executed and then a command to apply shaders would immeidately be enqueued, to run asynchronously
after the current event handler, which then did exactly the same. Fixes issue #14789 - Turning on shaders on Metal build 1.14.0 stable for Mac OS will slow emulation drastically thing, creating a busy loop.
- PS2: Avoid loading extra drivers when not needed. Fixed a bug where it wasn't using the variable extra_drivers, for loading the specific IRX needed drivers. This is increasing compatibility with some specific PS2 models that sometimes fail when loading cores.
- PS3/PSL1GHT: Add improvements to the RSX driver (#14965)
- PS3/PSL1GHT: Add modern_alpha_blend and modern_opaque rsx shaders
- PS3/PSL1GHT: Add perf improvements to the rsx driver
- PS3/PSL1GHT: Add RSX video driver
- PS3/PSL1GHT/MENU/XMB: Do XMB menu scaling for psl1ght
* (psl1ght) update Makefile to use latest shaders and more UI menu options
- QB/CONFIGURE: Add new flags - HAVE_UPDATE_CORE_INFO, ASSETS_DIR, FILTERS_DIR
- RUNLOOP: Currently when core is paused, video output will be stopped completely too, making it impossible to animate widgets while paused, therefore:
- RUNLOOP: Added a new runloop state for pause which renders last cached frame
- RUNLOOP: Allowed rewinding while paused so that it acts like backwards frameadvance. Also moved rewind step taking before menu iteration so that steps won't be lost while in menu when menu_pause is disabled
- RUNLOOP: State load and reset while paused will forget pause for x frames in order to show proper output
- RUNLOOP: Allowed reading pause hotkey while menu is active
- RUNLOOP: Allowed reading screenshot hotkey while menu is active
- RUNLOOP: Joined 2 fullscreen hotkey checks to one (Any ideas why they were separated for paused and non-paused states, since one works fine for both..?)
- RUNLOOP: Implement GET_HW_CONTEXT_NEGOTIATION_INTERFACE_SUPPORT. Fairly trivial. Just report the latest version.
- SAVESTATES: State slot hotkey adjustments -
- SAVESTATES: Allow selecting -1 Auto slot with hotkeys
- SAVESTATES: Allow wrap-around from -1 to 999 and backwards
- SAVESTATES: Show failure message when trying to load a state that does not exist instead of plain "Loading state"
- SAVESTATES: Shorten the duration of slot change notification
- SAVESTATES: Change the widget type to the same type as shader toggle for better back and forth action. Closes [Widgets] Save state slot switcher
- SHADERS: Append Preset feature
- SHADERS: Prepend Preset feature
- SHADERS/SLANG/SPIRVCROSS: Update to latest SPIRV-Cross, fixing Metal shader compilation issues along the way
- STATICALLY LINKED/SALAMANDER: Fix salamander config save on fork for static platforms
- TVOS/VULKAN/MOLTENVK: Vulkan on tvOS
- VULKAN: Fix crash when using multiple physical devices and HW core (#14889) 
- VULKAN: Detect if wrong PhysicalDevice is returned.
- VULKAN: Actually query physical device before creating core device.
- VULKAN: Define and implement v2 of context negotiation interface
- VULKAN: Add v2 of context negotiation interface.
- VULKAN: Add vkEnumerateInstanceVersion symbol.
- VULKAN: Implement v2 context negotiation
- VULKAN: Use compute shaders to upload RGB565
- VULKAN: Fix regression with RGB565 and OriginalHistory.
- VULKAN/LIBRETRO/HW: Add GET_HW_CONTEXT_NEGOTIATION_INTERFACE_SUPPORT. Works around issues in v1 interface where it was not possible to
query what frontend would do when faces with newer interface versions. This env-call gives stronger guarantees how things have to work.
- VULKAN/MENU/RGUI: Fix RGUI on Vulkan on platforms that don't have _pack16 VkFormats
- VULKAN/MACOS/OSX: avoid using _PACK16 pixel formats on platforms without them
- WIN32/INPUT: Add support for mouse button swap
- WIN32: Fix keyboard event characters. Added sending key chars to all input drivers (currently they only send scan codes), and also missing mods for raw.
