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SDL 3.0
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#include <SDL_gpu.h>
A structure specifying the parameters of a sampler.
| SDL_GPUSamplerAddressMode SDL_GPUSamplerCreateInfo::address_mode_u |
| SDL_GPUSamplerAddressMode SDL_GPUSamplerCreateInfo::address_mode_v |
| SDL_GPUSamplerAddressMode SDL_GPUSamplerCreateInfo::address_mode_w |
| SDL_GPUCompareOp SDL_GPUSamplerCreateInfo::compare_op |
| bool SDL_GPUSamplerCreateInfo::enable_anisotropy |
| bool SDL_GPUSamplerCreateInfo::enable_compare |
| SDL_GPUFilter SDL_GPUSamplerCreateInfo::mag_filter |
| float SDL_GPUSamplerCreateInfo::max_anisotropy |
| float SDL_GPUSamplerCreateInfo::max_lod |
| SDL_GPUFilter SDL_GPUSamplerCreateInfo::min_filter |
| float SDL_GPUSamplerCreateInfo::min_lod |
| float SDL_GPUSamplerCreateInfo::mip_lod_bias |
| SDL_GPUSamplerMipmapMode SDL_GPUSamplerCreateInfo::mipmap_mode |
| SDL_PropertiesID SDL_GPUSamplerCreateInfo::props |