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SDL 3.0
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#include <SDL_gpu.h>
Collaboration diagram for SDL_GPUGraphicsPipelineTargetInfo:A structure specifying the descriptions of render targets used in a graphics pipeline.
| const SDL_GPUColorTargetDescription* SDL_GPUGraphicsPipelineTargetInfo::color_target_descriptions |
| SDL_GPUTextureFormat SDL_GPUGraphicsPipelineTargetInfo::depth_stencil_format |
| bool SDL_GPUGraphicsPipelineTargetInfo::has_depth_stencil_target |
| Uint32 SDL_GPUGraphicsPipelineTargetInfo::num_color_targets |