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SDL 3.0
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#include <SDL3/SDL_stdinc.h>#include <SDL3/SDL_assert.h>#include <SDL3/SDL_asyncio.h>#include <SDL3/SDL_atomic.h>#include <SDL3/SDL_audio.h>#include <SDL3/SDL_bits.h>#include <SDL3/SDL_blendmode.h>#include <SDL3/SDL_camera.h>#include <SDL3/SDL_clipboard.h>#include <SDL3/SDL_cpuinfo.h>#include <SDL3/SDL_dialog.h>#include <SDL3/SDL_endian.h>#include <SDL3/SDL_error.h>#include <SDL3/SDL_events.h>#include <SDL3/SDL_filesystem.h>#include <SDL3/SDL_gamepad.h>#include <SDL3/SDL_gpu.h>#include <SDL3/SDL_guid.h>#include <SDL3/SDL_haptic.h>#include <SDL3/SDL_hidapi.h>#include <SDL3/SDL_hints.h>#include <SDL3/SDL_init.h>#include <SDL3/SDL_iostream.h>#include <SDL3/SDL_joystick.h>#include <SDL3/SDL_keyboard.h>#include <SDL3/SDL_keycode.h>#include <SDL3/SDL_loadso.h>#include <SDL3/SDL_locale.h>#include <SDL3/SDL_log.h>#include <SDL3/SDL_messagebox.h>#include <SDL3/SDL_metal.h>#include <SDL3/SDL_misc.h>#include <SDL3/SDL_mouse.h>#include <SDL3/SDL_mutex.h>#include <SDL3/SDL_pen.h>#include <SDL3/SDL_pixels.h>#include <SDL3/SDL_platform.h>#include <SDL3/SDL_power.h>#include <SDL3/SDL_process.h>#include <SDL3/SDL_properties.h>#include <SDL3/SDL_rect.h>#include <SDL3/SDL_render.h>#include <SDL3/SDL_scancode.h>#include <SDL3/SDL_sensor.h>#include <SDL3/SDL_storage.h>#include <SDL3/SDL_surface.h>#include <SDL3/SDL_system.h>#include <SDL3/SDL_thread.h>#include <SDL3/SDL_time.h>#include <SDL3/SDL_timer.h>#include <SDL3/SDL_tray.h>#include <SDL3/SDL_touch.h>#include <SDL3/SDL_version.h>#include <SDL3/SDL_video.h>#include <SDL3/SDL_oldnames.h>
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